Mummies are busy in the ancient Andean empire. Mummies have places to go and people to meet. It is your job to carry mummies around. Take care of the mummies and don't drop them!

Use Arrow keys to move Left and Right.

Use Spacebar to Jump.

This game was made for the Extra Credits Game Jam 2020.

This game definitely qualifies for the Extra History optional challenge.

It may also qualify for the Distance challenge....   but I'm not going to push my luck with that one.

UPDATE: I fixed the window size. It was stretching the already lousy graphics.

Other Notes:

Hello! This is my first game and I'm not suuuuuper happy with it, but it's playable and kinda fun. It's stupidly difficult, but that's part of the fun.

I wanted to add a condor that would come flying across the screen and try to steal the mummy once in a while, but the game was too difficult as it was already.

Please leave comments and recommendations below. 

Comments

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For a first game, awesome job.  The first game I ever tried to make was the worst version of Tetris you will have ever played. Horrendous garabage messes are VERY common in first games, and they are learning experiences. This is NOT that kind of first game.

Did you do the graphics yourself or get them from somewhere? If you did them yourself you need to stop being so down on your work, they look amazing. I grew up on Atari and early NES games. Game designers had to convey A LOT with very little at that time and your little people convey everything they need to. If you're not confident enough for more complex models in future projects keep the retro style and just look up some of the top rated old Atari and Arcade classics. I think you could make some really neat retro things with what you can already do.

The colors for the world are a little, bleh, but the mummy itself makes up for that in spades, because the bleh colors make the mummy pop out more and so your eyes are always drawn to the mummy which is the focus of your game. 

Are you using the built in physics from game maker? I honestly hate them for simple things. It's actually pretty easy to make your own for something like this just using a few variables. If not, then I agree with everyone else here and just tweak what you did a little. The acceleration on forward movement takes too long on the start up and you spring up way to high, way to fast, every jump. That said WE don't know what your intentions were for the movement, and you don't have to follow any advice. It needs tweaking, but everyone here has different ideas on how to build a game and what we want an end product to be so following us wouldn't make it YOUR game anymore if that makes sense? Tweak it however you see fit.

As for difficulty, I think it's fine. Whether it should be harder or easier is up to the scope you were looking at for your game. How long did you expect people to play your game, when, and why. Google has this little dinosaur you can play whenever you lose internet connection. The game itself is technically pretty bad, but it meets it's scope perfectly. Internet is stuttering, and it gives me something to do while I wait for it to stabilize. It's basic, memorable, and only needs to go a few minutes because that's all the time I really have for it. I love that little dinosaur game.  This game is similar it's something I can do while waiting for a longer game to load or laugh at my family/friends trying to play it while we hangout. 

One request, though, is to have some music. Things are a little too quiet playing the game. Otherwise fantastic job, I'm going to be laughing at people flipping the mummy into a pit later.

Thanks!

So yeah, I made the graphics and it's the built in physics from GMS2. About the music... I really wanted to add some Andean panflute tunes, since it's the only thing that fits and I found a royalty free song but it was 35 bucks; and while that seems fair for a royalty free song I refuse to pay that for a song I will only use once. 

I love the Incas! Extra History made an awesome video about it, and you made a pretty awesome game about them too!

If this is your first game, great! I don't think you should be that hard on your first game. Try turning down the jump force; it would be so much better. It is super hard, because the mummy kept on getting thrown at the part where you must jump. But anyhow, great job!

The game is quite hard as you say. But if the movement was improved a bit more, it would be more playable. Maybe consider making it so that the guy on the left is controlled with WASD and the guy on the right using Arrow Keys so that its a local 2 player game(or single player).

Since its your first game, I guess you did pretty good.

Make it a two player co-op game? hmmm..... I think you are on to something there.

Checkout this game for some inspiration.

Hey there,

i played your game

it was fun and entertaining but i recommend you to use the a,d keys to move instead of the arrow keys as a and d keys are more used by everyone (mostly)

and also can you make the scrolling a little bit slow (a tiny bit not too much)

Thanks for the game, it was good